##################################################################
# File : lua/sim/projectile.lua
# Description : Base Projectile Definition
# Author : GPG
##################################################################

local Entity = import('/lua/sim/Entity.lua').Entity

Projectile = Class(moho.projectile_methods, Entity) {

    # Do not call the base class __init and __post_init, we already have a c++ object
    __init = function(self,spec)
    end,
    __post_init = function(self,spec)
    end,

    OnCreate = function(self, inWater)
	end,
}